I’m wrapping up a lot of stuff for the game right now. Doing some final proof-reads of the rule book and this weekend I’m working with a Graphic Designer to polish the iconography and layout now that all of the illustrations are done. I wanted to show you the player role cards that come with the game.
The first card is Walsh. His power is to spend an infection token to draw a card during his turn. He can only do this once per turn. This power might seem overpowered, but it works out to a 56% change of doing an average of 2.5 extra damage, which could mean all the difference when fighting a tough hero.
Next we have Red. She is fast and uses her ability to make sure her next meal is attainable. Her ability is very straight forward. It isn’t the most powerful ability, but it is the most consistant, because the player can always discard a card to use the ability and can save the rarer infection tokens for more damage/ scoring.
Johnny the Punk is a bit of a crafty choice. There is a bit of a memory requirement to play with him, but not much. His ability is to look at any Mall Shopper Token on the board and put it back where it was. This information can mean a lot each turn when making decisions. Here is a preview of this card:
Beefcake is one tough cookie. All of the conditioning he did in his first life reflects in his tenacity as an undead. Beefcake’s ability is expensive at the cost of 3 infection tokens, but it is very powerful. He is the only one to have a defensive use for the infection tokens. He can spend 3 of them to heal a wound. It can be a tough choice to to use the usually aggressive infection tokens defensively, but the way this ability is used can mean the difference in a game.
Finally, we have Mortimer. He was a smart guy. His ability is pretty straight forward. His smarts in life now translate to a crafty zombie. His cunning gets the player one extra turn during the game. Used wisely, it can make all the difference.
That’s all for now!