I’ve decided I’m going to use this site as blog just as much as a place to post news about Never Peak Games projects. Some of the posts might ramble, but I hope they will be interesting to read and a good way for me to express myself.
I got asked to be a special guest at the upcoming Strategicon event Aug 29 – Sept 1. I’ll have a demo table where I’m being demoing We Are Dead and showing off the new game, Starcade. I’m really honored they would have me for a guest considering We Are Dead targets a more casual crowd than most of the gamers at Strategicon, but the game has had a fantastic reception at the last two cons and I’m hoping to show it to anyone who hasn’t gotten the chance to try it yet.
Starcade will get it’s own post soon with more details about that project. It’s a micro game and going to play 1-3 players. You will also be able to combine 2 packs and play up to 6.
I’ve been going to the San Diego Comic Con every year since 2001. Even with all of the drastic changes that have happened in that time I still love it very much. This year I got a pretty nasty cold and could only make it for one day. I had a really good time though. It was awesome to see the convention floor and pick up some items. I also got to catch up with friends and hang out.
I confirmed with Josh Howard that Dead@17 the game is still a work in progress and we are both excited to move forward with it again. There were a few reasons funding didn’t work the first time and you can read about them here. The main reason it hasn’t moved forward is money and time. I spent a lot on the advertising for that campaign and the small mistakes I made with it cost me too much. I don’t have the funds to spend to advertise it again right now and I need some time to make sure I get international shipping right and to fix the base set/ expansion part.
I also spent time at SDCC with my friend Greg who owns The Broken Token and he showed me the new prototype for the Lords of Waterdeep tray he is working on. It looks amazing!!
I’m off to work on some Starcade art.
I had a great time at Strategicon over Memorial day weekend. I did about 8 hours of demoing and had over 40 people play We Are Dead. That con is so much fun. I really love it and feel at home there.
Here is a picture of the first event where 3 full tables were running!
I’m going run more of these at future Strategicons, but oh man was it hard teaching so many players at once!
I’m super busy right now, but I’ll share those details later as I want to start posting on here more consistently.
So much is going on right now. All of the Kickstarter copies have either been received or are in the mail out to the backers. I’m trying to handle any issues as they arise.
Since I got most of the games in the mail almost 500 copies of the game have gone out to gaming and comic book stores. Following the release I went to the GAMA trade show and interacted with over 100 stores and got to show them the game first hand. It was incredibly successful! Finally, I had a table at WonderCon and had an amazing reception from the crowd there.
Someone from almost every demo session picked up a copy of the game and couldn’t be happier with peoples reaction when they play the game.
This weekend (April 25) I’ll be in San Diego at KingdomCon. I’ll be demoing all day Friday and Saturday. If you are in the area come check out the con. This will be my first year there, but it sounds like it’s going to be a great time. It seems to me that the con was built up around the local miniatures community and is growing their board game and RPG events and presence. I’m excited to be apart of it!
In the next couple of updates I’ll talk about the Dead@17 Kickstarter Reboot and a new micro-game that I’ve made and want to do a quick limited release for. More info to come!
So the first Kickstarter campaign for Dead@17 didn’t fund. We got very close and I wrote a postmortem which you can read here. I site one of the main issues as not having delivered We Are Dead yet. Well, that is being corrected right now. As of this post I have all most 600 of the 750 games shipped out and will have the rest done within the next week.
Following the shipping of We Are Dead to backers it will also be coming to gaming/ comic stores. If you are looking for a copy make sure to ask your local store for it and they will be able to order it through normal distribution.
Once the shipping is done, We Are Dead is in a good place and I will have demos, events, and convention presence whenever I can. Moreover, I working on getting Dead@17 rebooted for Kickstarter. The campaign will be simplified and streamlined. I can’t wait to get that game green-lit. Currently I’m looking at late March to mid April for the reboot. Follow on Twitter or Facebook to keep informed on the launch date!
We are up and running on Kickstarter! Over night we passed 1/3 of our funding in just 12 hours. There are lots of great pledge levels where backers can pick up some awesome items. If you are a fan of deck-building games I think you are really going to like it. There is a draft of the rules and a free print ‘n play for download! Check out what we are offering: http://www.kickstarter.com/projects/neverpeakgames/josh-howards-dead-17-battle-for-darlington-hills
We Are Dead is in the tail end of Pre-Production. We are just working out an issue with the card quality. I think I’m going to spend extra and get even better cards for the game. They are rushing more samples out to me so I can evaluate them. I’ve made an un-boxing video of the hard proofs that I’m working on as an update for the Kickstarter page.
Dead @ 17 is still progressing nicely. We are working on getting everything ready for the Kickstarter campaign. There is just so much that goes into it and I want to make sure we start off on the best footing possible. There is still more to do, but it will be online soon!
Now that We Are Dead is off to the printer, I’m not sitting back. I’ve got many more games planned. Never Peak Games has teamed up with Dead @ 17 creator, Josh Howard, to make a deck building game based on his compelling characters. If you would like to receive an email when this game goes live on Kickstarter in August, jump over to the Dead @ 17 product page and submit your email.
We Are Dead files are bring processed by the manufacturer, Panda GM, in China. Today I got a quick request to clean up a few files. They been cleaned up and sent back, so I’m on top of it! We should be hearing from them around the 30th to approve the soft proofing of the game. More to come!
I’m wrapping up a lot of stuff for the game right now. Doing some final proof-reads of the rule book and this weekend I’m working with a Graphic Designer to polish the iconography and layout now that all of the illustrations are done. I wanted to show you the player role cards that come with the game.
The first card is Walsh. His power is to spend an infection token to draw a card during his turn. He can only do this once per turn. This power might seem overpowered, but it works out to a 56% change of doing an average of 2.5 extra damage, which could mean all the difference when fighting a tough hero.
Next we have Red. She is fast and uses her ability to make sure her next meal is attainable. Her ability is very straight forward. It isn’t the most powerful ability, but it is the most consistant, because the player can always discard a card to use the ability and can save the rarer infection tokens for more damage/ scoring.
Johnny the Punk is a bit of a crafty choice. There is a bit of a memory requirement to play with him, but not much. His ability is to look at any Mall Shopper Token on the board and put it back where it was. This information can mean a lot each turn when making decisions. Here is a preview of this card:
Beefcake is one tough cookie. All of the conditioning he did in his first life reflects in his tenacity as an undead. Beefcake’s ability is expensive at the cost of 3 infection tokens, but it is very powerful. He is the only one to have a defensive use for the infection tokens. He can spend 3 of them to heal a wound. It can be a tough choice to to use the usually aggressive infection tokens defensively, but the way this ability is used can mean the difference in a game.
Finally, we have Mortimer. He was a smart guy. His ability is pretty straight forward. His smarts in life now translate to a crafty zombie. His cunning gets the player one extra turn during the game. Used wisely, it can make all the difference.
That’s all for now!
The mascot at the seafood restaurant didn’t break character, he just embraced the turning of the tide. Now he is taking his cutlass to the undead masses.
More promo cards coming soon!